'Lights Out' - Cultural & Societal Relevance
This game exists as a departure from the traditional independent board game created as ‘Lights Out’. It serves as a competitive resource management-focused experience which includes the performance of drivers, staff and finances in an extremely competitive season of motorsport. No existing board game covers these areas in this niche market. The NFC component of the experience can be updated to reflect the racing series the players chose to compete within. This offers rapidly evolving gameplay with physical and digital interaction working in partnership. This allows for expansions in various formats. When designing the case scenarios and overall experience of playing ‘Lights Out’ there are numerous biases to take into account to ensure that the experience is as accessible as possible to the broad target audience. When ‘gamifying’ an average season of open seat racing it requires simplifying and omitting the lesser components which could be seen as not as ‘fun’ to experience. If poo...